
MADDIE & FRANK
The crossbow Maddie carries is not a toy, She will bust your head with it in an instant. On the other hand, Frank’s favorite toys are Infected heads: great for playing fetch. So don’t be deceived by their innocent appearance.
Maddie’s been working hard on her shooting skills. under the watchful eyes of Sarge, Becca, Ghost, and even Willy, she’s becoming a regular sharpshooter!
However, only Frank knows about her hidden feelings for the local artist!
Hero Type: RIDER
Attributes : PATROL | RALLY
BATTLE POWER | 6.309.762 |
March Capacity | 13.4K |
ATK/DEF | 211.75% |
Settlement Troop Attack | 63.5% |
Rally Troop Attack | 21.5% |
Exploration Attack | 1.9K |
Exploration Defense | 2K |
Exploration HP | 84.7K |
SKILLS

EXPLORER
Throws a Pipe Bomb at a selected location. The sound attracts infected for 5s before exploding, dealing DMG to all infected within range.
MILITARY
Maddie’s troops have a 20% chance of throwing a Pipe Bomb to distract the enemy, reducing Enemy Troop DMG by 50% for 2s.

EXPLORER
Frank enters the fight with ATK and HP. Automatically retreats when HP is low, but returns to the fray when it recovers.
MILITARY
Frank’s aggressive presence helps increase Troop DMG by 25%.

EXPLORER
A specially treated arrow, increases target DMG recieved by 35% for 2s.
MILITARY
Maddie’s troops benefit from her special ammo stash, giving a 30% chance of dealing Critical DMG.

NIKOLA NIKOLIC
An electrician by trade, Nikola Nikolic has always been an inventor at heart and has channeled his grief at losing his entire family into creating items and weapons from salvaged parts. His mishandling of common English expressions is an inadvertent source of humor in the camp., but he is well-liked by everyone. With the exception of Frank, who displays his fear of Nikola’s toys in the only way he knows how.
Hero Type: INFANTRY
Attributes : INFECTED | RALLY
BATTLE POWER | 6.309.762 |
March Capacity | 13.4K |
ATK/DEF | 211.75% |
Troop Infected Attack | 105.9% |
Troop Rally Defense | 21.5% |
Exploration Attack | 2.2K |
Exploration Defense | 2K |
Exploration HP | 112.8K |
SKILLS

EXPLORER
Sets up a Tesla Tower with ATK and HP.
MILITARY
Nikola’s Tesla Tower provides cover for troops, increasing Troop Health by 25%.

EXPLORER
Has a 20% probability of triggering an electric shockwave when Heroes attack targets near the Tesla Tower. Deals DMG to all targets in range.
MILITARY
Nikola’s Tesla Tower has a 25% chance of discharging excess electricity, dealing 200% DMG.

EXPLORER
Enhances Tesla Tower attack, increasing DMG and Paralyzes the targets.
MILITARY
Nikola’s Tesla Tower has a 20% chance of stunning the enemy for 1s.

LUCKY
A t the age of 5 she wound up a member of a traveling circus, the ringmaster always called her Lucky. As to her true name, no one knows.
Lucky learned a lot growing up in the circus: being cold under pressure, catlike reflexes, and a contagious laugh.
Lucky’s boisterous laugh cheers up those around her, but some suspect she’s just using it as bait to attract infected. When it comes to battle, she’s devastatingly accurate. After each engagement, you can watch her carefully recording her skills in a notebook.
Brave as she is, sometimes at night people are woken by the sound of Lucky crying in her dreams. and the scars on her spine look strange in the moonlight.
Hero Type: HUNTER
Attributes : SIEGE | RALLY
BATTLE POWER | 6.221.080 |
March Capacity | 13.4K |
ATK/DEF | 201.5% |
Enemy Settlement Troop Defense | -31.80% |
Troop Rally Health | 21.5% |
Exploration Attack | 4.3K |
Exploration Defense | 2K |
Exploration HP | 60.6K |
SKILLS

EXPLORER
Sets down a flame throwing Teddy with ATK and Health. The Teddy will explode after being destroyed, dealing DMG to targets within range. 5 seconds cooldown.
MILITARY
Lucky’s Teddy distracts the enemy reducing troop DMG recieved by 20%.

EXPLORER
Has a probability of throwing 3 circular saw blades. with each blade dealing DMG to the target.
MILITARY
Lucky’s troops have a 25% chance of taking a second shot dealing 200% DMG.

EXPLORER
Provides spiked armor for Teddy, increasing health and dealing DMG to any melee attackers.
MILITARY
Lucky’s uplifting presence increases troop health by 25%.

RAY & ROLEX
Ray Jackson was the eponymous owner of the popular Ray’s nightspot in the fallen capital. While the club brought in a respectable haul of cash, it also served as a front for his far more lucrative firearms racket; which came particularly handy following the outbreak. His hawk, Rolex is the only member of his exotic pet collection he was able to rescue and the pair have developed a very strong bond. Pre-outbreak, Ray had gotten used to people following his orders. He understands it is a different world now and tries to be patient with the other survivors. Saying that his idea of being patient is not quite the same as everyone else’s.
Hero Type: INFANTRY
Attributes : SIEGE | PATROL
BATTLE POWER | 6.398.442 |
March Capacity | 13.4K |
ATK/DEF | 222.5% |
Enemy Settlement Troop Attack | -31.80% |
Settlement Troop Defense | 63.5% |
Exploration Attack | 2.3K |
Exploration Defense | 2K |
Exploration HP | 116.4K |
SKILLS

EXPLORER
Throws a petrol bomb dealing DMG to all targets in range and causing the area to burn for 5s. Any targets in the flames have a mobility reduced by 40% and received DMG per second. 20 seconds cooldown.
MILITARY
Ray’s troops have a 20% chance of throwing a fire bomb causing 40% DMG per second for 3 secs.

EXPLORER
Rolex enters the fight with ATK and Health. Automatically retreats when health runs low, but returns to the fray when recovers.
MILITARY
Rolex scouts the battlefield, giving troops a 30% chance of CRIT DMG.

EXPLORER
Fires an enhanced grenade from the launcher reducing mobility of all targets in range by 21% for 2.5secs.
MILITARY
Ray’s troops benefit from his special ammo stash. giving a 20% chance of stunning the enemy for 1 sec.
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